Alright here's another of my accumulative post. I couldnt have the time to update it day by day but ya this is what I've done so far for studio project. My previous post has been clearly laid out for the first two weeks so in this post it will be for the last week and abit of the second week. So apparently, I've took a part in the role of roto-ing in in for my groups' second shot. Samson our leader assigned me to do a touch up on the black marks that seem to be appearing in our second's shot. So it took me frame by frame slowly to roto out the whole black marks. Apart from that, I actually planned to do an animation on my Lion Structure model for our first shot but it seems that the rendering have taken place at an earlier timing. But nevertheless, the textures have been done so it could match the scene appropriately. I've helped my group to do all the turntables for the models that are present in both shots. Another model that Ive done is also the Fire Hydrant. Used Photoshop to add some dust effects on the texture of the hydrant so it fits perfectly in the second shot. Textures of both models(my lion structure and fire hydrant) are executed with the help of various reference pictures from the net and also I've used Maya Software's features like for example the bump mapping, UV Map Texture Editor etc. Acting, Roto-ing, Models, Texturizing, Turntables are my roles done for this project.
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