Pages

Monday, September 5, 2011

Week 2 day 4-5 - Richard





















For these two days, my modelling plan has been changed, I've been asked to damage the building instead of a very clean new look building, hence the intensive modelling for the damage of the buildings take place. I had spend time on the detail of damages of the walls by cutting it, and bending cylinders which are metalic poles for building structures that are damaged. I've also added detail to the ceiling which looks falling as well as the ceiling tiles with protruding wires.






I've also cut parts of the concrete from the stairs to make it look chipped off, as well as texturing and assigning shaders. I've really spent alot of effort in this model and done alot of research on damaged buildings.






Also I've spend time on experimenting on how to solve a problem which is how to make a broken concrete inner part look. After numerous tries with things like displacement maps using fratual noise, I've settled on bump mapping fractual noise.


Thank You!

No comments:

Post a Comment