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Friday, August 19, 2011

19/08/2011 - Samson (updated)

After handing out tasks to my group members today, I started on the texturing of the staircase model. I assigned Joseph to do the keying/rotoscoping in the staircase shot, Richard to continue working on the broken wall in the foreground, Guo Wei to work on the matte painting for the post apocalypse shot, and Shaheed to find some 3d models of animal statues for the staircase shot.

Initially, I modeled out and created color and bump maps for the walls. I spent almost the whole day doing this before realising (from Mr Pang) that I could do a camera projection of the section of the wall below the railing on a polygonal plane, and I really didn't need to texture the entire pillar.

This is the results of my efforts :




I was, however, unable to project the UVs using camera projection. I then decided to map the steps instead.. I had already duplicated and moved the steps into place, but automatic mapping of the steps did not work properly. I then decided to texture the steps first, then duplicate and translate them into place. The results look good enough to me, and I will probably create bump maps for them on Monday. I cannot use camera projection on the steps as they will move quite some distance during the animation. images of results are coming soon!

At the end of the day, Joseph had progressed quite far into his keying/rotoscoping work , Shaheed had found his model, Richard had progressed with his CG wall, and Guo Wei was also making progress in his matte painting. Guo Wei also volunteered to take photos of buildings during the weekend as we could not find the appropriate angles online. Richard also finished creating a texture of a road sign.

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