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Tuesday, August 30, 2011

29/08/2011 - Samson

Over the weekends, I did the lighting of the staircase shot. By adjusting the directional light in the scene so that the shadows of the CG object aligned with the shadows casted by the objects in the footage, I achieved 80% accurate lighting. After that, I added a dome of spotlights to simulate global illumination, then adjusted the colour to match the footage. I also set up an ambient occlusion layer for the scene.

Finally, the problem of baking the textures has been solved! According to mr Leong, it turns out that the UVs overlapping are causing the bake to not work properly. However, at this time, I had already finished moving the UVs, one by one, over a cropped frame of the footage.




I also shifted the object in the post apocalypse around to get the correct composition and adjusted the textures on the building and car so they looked realistic.


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