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Saturday, August 27, 2011

Week 2 Day 5

Week 2 Day 5 of studio project. I think I spend half my work time rotoscoping....

Today I completed my blastdoor. textured, lit and fixed bugs associated with it including several mesh issues. In addition, I continued to rotoscope a shot in my scene which apparently, I had forgotten, as the project frame range was not set properly, resulting in parts being cut off. Therefore, I had learnt that setting project is very important especially in nuke and to make sure the the frame range is correct. After several hours of rotoscoping, I work on shot 2 as requested by samson to properly remove the green screen. After several trial and error with the keying nodes, I decided to use ultimatte as the best option and produced fantastic results compared to the primatte and the keylight nodes. Moreover, there were several issues with the ground too, due to the shadows and spill from the green screen. It was to the best of my abiltities, that I tried to colorcorrect to level the color to the actual plate but to no avail, as there was too much difference in the color. Shades of gray and green makes it really difficult to correct it,and I was only able to level the color of the green shades with the ground.

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